Showing posts with label fmp. Show all posts
Showing posts with label fmp. Show all posts
Tuesday, 23 June 2015
the exhibition
so i did it, completely changed my idea within 3 days and i really like it and its allow worked out okay
the concept boards were inspired from work i did in graphics and i just did a sketch of my building to put in the background to bring them all together
the sheets have what its about and the floor layouts - i kinda go stuck on what else i could do one one but now i have time on unit 85 im going to show what i could of done if i had more time or realised earlier what was going wrong.
all in all really happy with my end point although i really did have to rush through the end and hardly sleep - but thats my own fault should of seen it coming!!
i came across a few of my earlier sketches when i was looking at sculpture and found this magnet within a magnet idea
by this i mean like society is dragging you in (big magnet) but really people aren't doing it for the greater good just for personal gain (small magnet)
so i took that design and placed my sundial within it - this was going to created personal rooms such as toilets and changing rooms
i then angled the design and made the bottom straight creating an entrance to the building where i would have stairs and elevators
but yeah really pleased with the design but wish id have realised earlier that the other idea wasn't working - bad reviewing and evaluating which at the time i thought i was doing pretty well at but need to talk to other people more and ask for a truthful thoughts on what i was doing instead of them getting away with 'yeah its nice'
changing my idea
3 days to go and i hate my final piece so im going to change it to something i do like!
its just messy and the ideas not strong enough so im going to stick with the sun dial idea but look at it from a new angle, ive been thinking that it has to be separate buildings when really i should be concentrating on one detailed building
Monday, 22 June 2015
brief
section one
title?
end point?
relates to?
For my final major project I want my outcome to be concept sheets and an architectural model inspired by something scientific, I want to develop my style of geometric shapes and break some boundaries that have held me back in my past projects. I want to name my project at the end as I want it to fit the building and have some meaning behind it. By doing these things it will develop my knowledge of working like I would if I did go to university and do architecture as im not a hundred percent sure of what I want to do. Not only that but I will have to learn how to make an architectural model and use materials im not use to using.
section two
influences?
contextual?
title?
end point?
relates to?
For my final major project I want my outcome to be concept sheets and an architectural model inspired by something scientific, I want to develop my style of geometric shapes and break some boundaries that have held me back in my past projects. I want to name my project at the end as I want it to fit the building and have some meaning behind it. By doing these things it will develop my knowledge of working like I would if I did go to university and do architecture as im not a hundred percent sure of what I want to do. Not only that but I will have to learn how to make an architectural model and use materials im not use to using.
section two
influences?
contextual?
The work that
will influence me will be the 1920s Bauhaus, by the way they work but not so
much the look of their work. The style that will inspire me will be more 1950s brutalist
buildings with constructivism from the 1920s as I like the harsh lines and raw
materials. These are the works that will be my starting points as they’re all
based on architecture and design. I will also look at concept sheets and models
when looking around the end of year shows from Nottingham Trent university and Lincoln
university. While in the city’s I will look into the museums around such as Nottingham
contemporary.
section three
techniques?
processes?
The
range of materials I want to use will mostly 3d as these are the ones I will
need to experiment with to see what I want to build my model out of. These will
be materials such as, plaster, grey board, architectural board, and acetate and
paper mache. These are what I would be using when I go to university and it
would be good to see what I like working in and how well they are for my
outcome I’m wanting. By using these materials I will have to follow safety
procedure such as using the ventilation fan for plaster along with gloves. When
cutting the grey and architectural board I will have to use safety gloves with
a cutting mat. I will be staying away from 2d techniques such as painting and
textiles however I will be using the macs for my concept sheets to present my
ideas
section four
review?
Id want to
evaluate each stage to see if it was working. To do this I would write what I thought
about everything I did during the day as a mini evaluation listing what I would
do next alongside research that may come in handy. I will also ask other people
such as friends and family what they thought of my work once a week to make
sure I weren’t getting bogged down or not realising something that I should
have done.
Saturday, 13 June 2015
brutalist buildings 1950s
Brutalist architecture is a movement in architecture that flourished from the 1950s to the mid-1970s, descended from the modernist architectural movement of the early 20th century. The term does not derive from the word "brutal", but originates from the French béton brut, or "raw concrete", a term used by Le Corbusier to describe his choice of material. British architectural critic Reyner Banham adapted the term into "brutalism" (originally "New Brutalism") to identify the emerging style.
Brutalism became popular for educational buildings (especially university buildings), but was relatively rare for corporate projects. Brutalism became favoured for many government projects, high-rise housing, and shopping centres to create an architectural image that communicated strength, functionality, and frank expression of materiality.
More recently, "brutalism" has become used in popular discourse to refer to buildings of the late twentieth century that are large or unpopular – as a synonym for "brutal" – making its effective use in architectural historical discourse problematic.
habitat 67
experimental modular housing presented by Moshe Safdie at the 1967 World Expo in Montreal as a vision for the future of cities. a three-dimensional landscape of 354 stacked concrete "boxes", Habitat 67 pioneered the combination of two major housing typologies – the urban garden residence and the modular high-rise apartment building.
The original masterplan involved over 1,000 residences, alongside shops and a school. This was scaled down to just 158 homes, forming a 12-storey complex located beside the Saint Lawrence River in the centre of the city.
The public recognised in Habitat the possibility that high-rise living could be more like living in a village and have the quality of life of a house than what they associated with the negatives of apartment housing. While there were many theoretical proposals floating in the air at the time, the fact that we had the opportunity to realise Habitat, and for 50 million people to experience it during Expo as a real and living environment, suggested that this was a possible future reality."
To allow the prefabricated construction process to take place on site, a factory was built beside the site to produce the concrete modules, which were to be connected by high-tension rods, steel cables and welding.
Safdie believed this to be the most cost-efficient solution – a decision that ultimately backfired with costs spiralling to CAD$22 million, which represented about CAD$140,000 per home.
The complex is made up of a series of interconnected blocks constructed using concrete frames, which were left exposed and infilled with yellow, orange and red brick
To foster a sense of community spirit, families re-housed in Park Hill were put next to their original neighbours, and the streets around the site were named after the original roads the project was built over.
As well as homes, the complex accommodated pubs, schools, doctor and dental clinics, plus an assortment of shops that included a butcher, baker, pharmacy, newsagent, and fish and chip shop.
Unfortunately, the collapse of the steel industry – Sheffield's biggest income provider and employer – in the 1980s brought the radical ideals of Park Hill to an end. As money ran out, pubs were boarded up and the labyrinth of passages and decks became the perfect place for antisocial behaviour, vandalism and crime.
The fortunes of the complex changed in 1997 when Park Hill was granted a Grade II listing by English Heritage, making it the largest listed building in Europe.
http://www.dezeen.com/2014/03/12/channel-4-to-broadcast-alternative-to-insulting-brutalist-housing-estate-ident/
Brutalism became popular for educational buildings (especially university buildings), but was relatively rare for corporate projects. Brutalism became favoured for many government projects, high-rise housing, and shopping centres to create an architectural image that communicated strength, functionality, and frank expression of materiality.
More recently, "brutalism" has become used in popular discourse to refer to buildings of the late twentieth century that are large or unpopular – as a synonym for "brutal" – making its effective use in architectural historical discourse problematic.
habitat 67
experimental modular housing presented by Moshe Safdie at the 1967 World Expo in Montreal as a vision for the future of cities. a three-dimensional landscape of 354 stacked concrete "boxes", Habitat 67 pioneered the combination of two major housing typologies – the urban garden residence and the modular high-rise apartment building.
The original masterplan involved over 1,000 residences, alongside shops and a school. This was scaled down to just 158 homes, forming a 12-storey complex located beside the Saint Lawrence River in the centre of the city.
The public recognised in Habitat the possibility that high-rise living could be more like living in a village and have the quality of life of a house than what they associated with the negatives of apartment housing. While there were many theoretical proposals floating in the air at the time, the fact that we had the opportunity to realise Habitat, and for 50 million people to experience it during Expo as a real and living environment, suggested that this was a possible future reality."
To allow the prefabricated construction process to take place on site, a factory was built beside the site to produce the concrete modules, which were to be connected by high-tension rods, steel cables and welding.
Safdie believed this to be the most cost-efficient solution – a decision that ultimately backfired with costs spiralling to CAD$22 million, which represented about CAD$140,000 per home.
park hill Sheffield
Designed by Ivor Smith and Jack Lynn, a pair of young architects working at that time for Sheffield City Council, Park Hill was one of the most ambitious inner-city housing projects of its era.When the estate opened in 1961, it was credited as being the first successful community-wide slum clearance since the end of the Second World War. But by the 1980s it had a reputation as one of Britain's most notorious "sink estates", with high levels of crime, anti-social behaviour and poverty.The complex is made up of a series of interconnected blocks constructed using concrete frames, which were left exposed and infilled with yellow, orange and red brick
To foster a sense of community spirit, families re-housed in Park Hill were put next to their original neighbours, and the streets around the site were named after the original roads the project was built over.
As well as homes, the complex accommodated pubs, schools, doctor and dental clinics, plus an assortment of shops that included a butcher, baker, pharmacy, newsagent, and fish and chip shop.
Unfortunately, the collapse of the steel industry – Sheffield's biggest income provider and employer – in the 1980s brought the radical ideals of Park Hill to an end. As money ran out, pubs were boarded up and the labyrinth of passages and decks became the perfect place for antisocial behaviour, vandalism and crime.
The fortunes of the complex changed in 1997 when Park Hill was granted a Grade II listing by English Heritage, making it the largest listed building in Europe.
http://www.dezeen.com/2014/03/12/channel-4-to-broadcast-alternative-to-insulting-brutalist-housing-estate-ident/
Friday, 12 June 2015
hunger games - catching fire arena
The 75th Hunger Games arena was circular in shape and divided into 12 sections, each section representing an hour on a clock, then a small circular-shaped sea, and at the final bordering circle was a jungle.
This arena was very small, and circular in shape, which tips Wiress off to the set-up of the clock mechanism. A powerful forcefield surrounded the arena like a dome.
Wednesday, 10 June 2015
plaster
running out time now so i moved back to what i liked, plaster. now that i werent hanging huge boxes from the ceiling i could use it
so i created a mould redesigned it and came up with this.
i really like the effect and i like how the boxes arent perfect and are raw
i was worried that addding the actetate (for windows) that it would look messy, how the boexes did.
but it just made me love them more. so i created too more and tried them at different angles as i could get all the boxes the same as the board for the mould got soggy and would move but it gave me the angles i wanted so i stuck with it
im in the process of creating 2 more to join these 3 to create my final macet
i thinkim going to paint them the colours i decided early on and try scratching away some of it to show the raw material through - if not i can always sand them down time is running out now
grey board
so i moved on to grey board - no drying needed
i decided that i wanted to try and recreate the texture i liked on the paper mache so scratched into it with a knife
i really liked the result!! so tried it with paint to try add emphasis to it and darker colours worked better but i added the darker colour over the top of white to give i more layers to come through
after really liking the result i tried the boxes, this is where it all went down hill.
everything i did was went right i just didnt like the out come, maybe cause of the scale or i dont know it just looked a mess and i didnt like it, also the design wouldnt work in real like with the window so it needed redesigning as well.
i do like the paint effect just grey board wasnt the right material as the edges went messy so time to move on - again
paper mache
this took forever to dry, like4 week to dry and i ended up getting the hair dryer on the bottom as it was still damp. as much as i love this material it just not good for the time scale im left with so wont be using it
Thursday, 28 May 2015
thomas houseago
mixed materials
i also like the sketchyness
i do like the idea of painting only part of the boxes and leave the material to come through
albers
but i do like the straight lines of albers?
hmmmm need to try these out
i quite like how he uses the same kind of colours
rothko
ive picked the duller simpler ones as i dont want my piece too be too much about painting just have a hint of it but i like the shades that arent just grey and arent just black but have different colours and tones. i also like how they merge but dont which id like to get in my work
donald judd and beetle juice
donald judd - 15 untitled works in concrete
i like how theres no middle and not every side to the boxes so why does mine need them?
i think it would show the hanging at angles off really well and would make it lighter so more chance with materials.
beetlejuice house
it kind of reminds me of the house as theres missing pannels which i really like
Tuesday, 26 May 2015
different materials for boxes
pros
- lightweight
- good texture
- cheap
cons
- takes forever to dry
- sticks to box
- takes time to set up and make
plaster
pros
- nice texture
- quick drying
- doesnt stick to mould too bad
cons
- really heavy
- weak in areas
- work better as a full object not a skin like this
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